I apologize for the bug, of course, and I hope to hunt it down this weekend. (The problem seems to be showing up only on iPhone 4 and 4S, so far.) It isn't happening to everybody, and some people have gotten past it simply by quitting and restarting several times. Several players have reported "Fizmo fatal error: Caught signal 11" messages. Unfortunately, I managed to ship the thing with a crashy bug. This iOS release has a nifty map and some nifty (if cliche'd) trophy achievements, so maybe that will spark some competitive spirit or speedrun hijinks out there in Internet-land. I know most of you have already played Dreamhold - it's a 2004 game, after all - but it's been a fun game to revisit. (The Dreamhold cover art is based on a photograph by Trey Ratcliff: The Festival of Lights in Lyon (CC by-nc-sa).) If you don't, you can still play Dreamhold on my web site or however you like. (If you have an iPhone or iPad or whatever, I mean. The release date is given as "Spring 2012", which at this point means "when it's done", I suppose.It is up on the App Store! Go take a look.
![real myst trophihes real myst trophihes](https://mobimg.b-cdn.net/v2/fetch/2f/2f32d8102ff361915bee22d0e2478022.jpeg)
(Don't ask.) Unity is well-supported these days, so it would be an easy port to other platforms, or as a starting point for a new original game.Ī couple of preview videos: Myst Island and Channelwood. The 3D navigation looks pretty smooth - it avoids the trauma of the virtual d-pad, at least. As I understand it, this uses the Unity engine. Rime was added for the original RealMyst release and is not available in the current iOS Myst (nor other ports of the 2D Myst engine).Īlso, the technology is more up-to-date. Yes, it's yet another release of the same damn game, but it will include the Rime Age. (Currently labelled as iPad 2 and 3 only.) (Only three chapters are posted, covering roughly the first two chapters of the book we'll see if it stays on track.)Ĭyan has already released Myst and Riven as iOS apps, but now they're working on porting RealMyst to iPad. I wasn't a huge fan of The Book of Atrus as a novel, but this presentation is simpler, more direct, and touching. The comic starts with Atrus as a child, living in the desert with his grandmother. (This is the first of the three Myst novels, written by David Wingrove from Robin and Rand Miller's storylines.) Heather Larkin has started adapting The Book of Atrus as a web comic. It is awaiting App Store review.) (June 4th: Bug fix is available grab the 1.0.1 update.)īugs aside, what does this mean for the greater world of interactive fiction? (EDIT-ADD: I have submitted a bug fix, as of May 27th.
![real myst trophihes real myst trophihes](https://i.ytimg.com/vi/JhaB3sHauKk/maxresdefault.jpg)
![real myst trophihes real myst trophihes](https://i.ytimg.com/vi/uieu7lkmJ34/maxresdefault.jpg)
![real myst trophihes real myst trophihes](https://mobimg.b-cdn.net/v2/fetch/af/af3bdf0c20a611120174e0611f9fee83.jpeg)
It is up on the App Store! Go take a look.